
: A multiplayer property, the only other unit with this is the Rocket Soldier. : Does it use C4 when entering a building? : Who can build this unit (This usually refers to multiplayer) I've read that the same Rules.ini that works on the original RA1 game should work on Remastered.

(See: Mammoth Tanks created in War Factory in Tiberian Dawn) 1 February 2022 Options Mabus2016 Novice Hi all, I have the Rules.ini file necessary to mod C&C Red Alert Remastered and have put it in the correct directory, but it does not seem to work in game. : Some units are created at a building like the barracks, but require a later building in order to create, this mechanic is referred to as the Tech Level. : What building(s) must be owned by the player Going through each line for Tanya, we have the following:

but i have a small problem, im wanting to modify the settings slightly and there should be a rules. Every special rule or text is given a spot in the text file, usually based on what section it affects directly, so building properties are at the building section, etc. so i bought the ultimate collection months ago, love the c&c games and tiberium sun has to be my favourite. However, every time I try to start the game, the changes don't take effect. I have downloaded the file, made the changes (triple checked spelling, etc), and moved the Rules.ini file into the Command & Conquer Red Alert folder in the C drive.

The rules is literally just a text file, which allows it to be highly modable, and also simple for players to understand. 1 Posted DecemHi, I'm trying to modify the rules.ini for RA1. Part 69: A brief look at the rules.ini file But.
